Final Fantasy Ever Crisis Mt. Nibel Dungeon [Very Hard] Enemy Info Leaked Ahead of Release

A new Final Fantasy Ever Crisis dungeon ranking event is set to take place at Mt. Nibel, where players can compete with each other to achieve the highest possible score and rank. The higher a player's rank among the group, the greater the rewards, making it a worthwhile effort.

These rewards include Blue Crystals, Materia Synthesis Materials, and other goodies. To prepare for the dungeon, we've gathered information on the enemies present in the very hard mode of Mt. Nibel. Most of these enemies are weak to Ice and Earth, so it's advisable to bring Tifa with Holiday Gloves, Sephiroth with Edged Wings, and Lucia with Holiday Revolver.

Here's a list of symbolic enemies, along with their analysis information and skill sets, allowing you to prepare your party effectively in order to attain the highest score:

Enemy Info

Mobs

Queen Grashtrike [Level 45]

Queen Grashtrike, Wrath Hound, Wrath Hound appears in two encounters together


[HP: 42574] [PATK: 3604] [MATK: 901] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: -100% Ice
Immunities: Poison, Darkness, Fatigue

Description:
Inflicts poison with Poison Sting and DEF Down and fatigue with Royal Webbing.

Wrath Hound [Level 75]


[HP: 12110] [PATK: 8887] [MATK: 2221] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: -100% Ice
Immunities: Poison

Description:
Has high physical attack and attacks often. Inflicts poison with Virulent Bite.

Head Hunter [Level 75]

Appears alongside Mole Crawler Symbol Enemy


[HP: 14728] [PATK: 8887] [MATK: 2221] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: -100% Ice
Immunities: Poison

Description:
At the start of battle, uses the powerful physical attack Rising Dagger.

Bomb [Level 85]

Two appear alongside Ifrit

[HP: 55917] [PATK: 4302] [MATK: 8605] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: 100% Fire, -200% Ice
Immunities: Stun

Description:
When HP falls below a certain amount, uses the powerful fire-element magic attack Burst and reduces own HP to 0.

Symbol Bosses

Scorpion Sentinel [Level 80]


[HP: 234357] [PATK: 9831] [MATK: 9831] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: 80% Fire, -100% Ice, -100% Lightning
Immunities: Poison, Silence, Darkness, Fatigue, Fog

Description:
Uses the powerful magic attack Tail Laser. Also uses a wide variety of stream phase skills, such as Counter Mode to unleash counterattacks, or Target Scanner to focus attacks on a single target.

Quickly destroying sigils is an effective strategy.

Abilities:

Physical Damage:

  1. Type-98 Cannon
    • Description: 80% Phys. Non-elem. Damage [Range: Single Enemy]
  2. Debilitating Cannon
    • Description: Various percentages of Phys. Non-elem. Damage [Range: Single Enemy]
      • Effects:
        • 30% Phys. Non-elem. Damage â”” 120s MDEF Down (+120s) (Low -> Extreme)
        • 40% Phys. Non-elem. Damage â”” 300s MDEF Down (+300s) (Mid -> Extreme)
        • 50% Phys. Non-elem. Damage â”” 300s MDEF Down (+300s) (High -> Extreme)
  3. Fire Missiles
    • Description: 150% Phys. Fire Damage [Range: Single Enemy]
  4. Fire Missiles A
    • Description: 100% Phys. Fire Damage [Range: All Enemies]
  5. Mark 99 Launchers
    • Description: Varying percentages of Phys. Non-elem. Damage [Range: All Enemies]

Magical Damage:

  1. Tail Laser
    • Description: Varying percentages of Mag. Non-elem. Damage [Range: Single Enemy]
      • Effect: Reset Resistances [Range: Self]
  2. Tail Laser A
    • Description: 400% Mag. Non-elem. Damage [Range: All Enemies]
  3. Missile Barrage Mode
    • Effect: Permanent Buff Effect: +50% PATK, -25 PDEF, -25 MDEF [Range: Self]
  4. Target Scanner
    • Effect: Initiates phases leading to different attacks
  5. Blockade Wall
    • Effect: Initiates phases with resistance changes
  6. Counter Mode
    • Effect: Initiates counter mode phases

Other Abilities:

  1. Ready Missile
    • Description: Initiates a phase for Mark 99 Launchers [Range: Self]
  2. Counter Mode: Off
    • Description: No Effect

Mole Crawler [Level 80]

Appears with two Head Hunters


[HP: 429741] [PATK: 9831] [MATK: 9831] [PDEF: 200] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: -100% Lightning, -100% Earth, 80% Wind
Immunities: Poison, Silence, Darkness, Stun, Fatigue, Fog, PATK Down, PDEF Down, MATK Down

Description:
Inflicts MDEF Down with Tear Gas Bomb, and subsequently uses the fire-element magic attack Blazing Ray.

Magic attacks are effective against this enemy.

Abilities:

Phys. Non-elem. Damage:

  1. Barrage
    • Description: 35% Phys. Non-elem. Damage [Range: All Enemies]
  2. Double Barrage
    • Description: 70% Phys. Non-elem. Damage [Range: All Enemies]
  3. Burst Shot
    • Description: 70% Phys. Non-elem. Damage [Range: All Enemies]
  4. Double Burst Shot
    • Description: 140% Phys. Non-elem. Damage [Range: All Enemies]
  5. Massive Sweep
    • Description: 250% Phys. Non-elem. Damage [Range: Single Enemy]
  6. Tear Gas Bomb (variations)
    • Description: 20% Phys. Non-elem. Damage [Range: All Enemies]
      • Effects: MDEF Down at varying durations and intensities [Range: All Enemies]

Mag. Fire Damage:

  1. Blazing Ray (multiple variations)
    • Description: Ranging from 800% to 1400% Mag. Fire Damage [Range: Single Enemy]

Mag. Non-elem. Abilities:

  1. Cooldown, Emergency Cooldown, Cooldown Complete
    • Description: Removes Permanent Buffs, applies -90% MDEF [Range: Self]
  2. Mode: Onslaught
    • Description: Permanent Buff Effect: +5% PATK [Range: Self]
  3. Mode: Showdown
    • Description: Removes Permanent Buffs [Range: Self]
  4. Target Confirmed
    • Description: Initiates a 15s Phase leading to Blazing Ray [Range: Self]

Baloir King [Level 80]


[HP: 156411] [PATK: 9831] [MATK: 9831] [PDEF: 200] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: -150% Earth, 80% Water, 80% Wind
Immunities: None

Description:
Uses water-element magic attacks including the powerful multi-target attack Water Surge. Calls additional allies to battle, and becomes aggressive when allies are defeated.

Magic attacks and multi-target attacks are effective against this enemy.

Phys. Non-elem. Damage:

  1. Consume
    • Description: 100% Phys. Non-elem. Damage [Range: Single Enemy]
  2. Heave
    • Description: 200% Phys. Non-elem. Damage [Range: Single Enemy]
  3. Body Blow
    • Description: 100% Phys. Non-elem. Damage [Range: All Enemies]
  4. Rush (variations)
    • Description: 350% to 600% Phys. Non-elem. Damage [Range: All Enemies]
    • Effects: PDEF Down (Low to Extreme) [Range: All Enemies], Remove Permanent Buffs [Range: Self]
  5. Coat All (variations)
    • Description: 180s PDEF Up (+10s) (Low/High/Extreme) [Range: All Allies]
  6. Spur, Initiate Assault
    • Description: Cancel Effect(s) - PATK Down, PDEF Down, MATK Down, MDEF Down [Range: Other Allies]
  7. Summon (Baloir variations)
    • Description: Calls different reinforcements: Baloir, Baloir Jack, Baloir Queen, Baloir Knight
  8. Gather Power, Aggravated, Enraged
    • Description: Buffs PATK with corresponding debuffs to PDEF and MDEF [Range: Self]

Mag. Water Damage:

  1. Hydroshot
    • Description: 150% Mag. Water Damage [Range: Single Enemy]
  2. Hydroshot Volley
    • Description: 120% Mag. Water Damage [Range: All Enemies]
  3. Water Surge
    • Description: 500% Mag. Water Damage [Range: All Enemies], Removes Permanent Buffs [Range: Self]

Special Abilities:

  1. Cooldown-related Abilities (Cooldown, Emergency Cooldown, Cooldown Complete)
    • Description: Remove Permanent Buffs, -90% MDEF [Range: Self]
  2. Preparing Surge (variations)
    • Description: Permanent Buff Effect: Increases Water Damage [Range: Self], Initiates Water Surge
  3. Summon (Baloir variations)
    • Description: Summons different reinforcements: Baloir, Baloir Jack, Baloir Queen, Baloir Knight

Vajradhara Tai [Level 75]

Appears alongside Vajradhara Wu


[HP: 108252] [PATK: 8887] [MATK: 2221] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: -100% Earth, 80% Wind
Immunities: Darkness, Stun, PATK Down, PDEF Down, MATK Down, MDEF Down

Description:
Uses many physical attacks. Unleashes a powerful linked attack with Vajradhara Wu, but afterward becomes incapacitated for a certain amount of time and inflicts DEF Down on self.

Abilities:

Phys. Non-elem. Damage:

  1. Bash
    • Description: 120% Phys. Non-elem. Damage [Range: Single Enemy]
  2. Vertical Strike
    • Description: 240% Phys. Non-elem. Damage [Range: Single Enemy]
  3. Cross Strike (variations)
    • Description: 250% to 400% Phys. Non-elem. Damage [Range: All Enemies]
  4. Divine Ruin (variations)
    • Description: 600% to 800% Phys. Non-elem. Damage [Range: Single Enemy]
    • Effects: Remove Permanent Buffs [Range: Self]

Mag. Non-elem. Debuffs and Phase Initiators:

  1. Bestial Roar (variations)
    • Description: 70s PDEF Down (Mid to Extreme/High to Extreme/Extra High to Extreme) [Range: All Enemies]
  2. Vajradhara Tai is knocked off-balance!
    • Description: 10s PDEF Down (Extreme) Ignores Resists [Range: Self]
  3. Heaven and Earth
    • Description: Begins a 10s Phase leading to Cross Strike
  4. Heavenbound
    • Description: Begins a 10s Phase leading to Divine Ruin
  5. Voice of the Heavens, Cry of the Heavens, Roar of the Heavens
    • Description: Begins a 30s Phase leading to Divine Ruin
    • Effects: Grants increasing levels of PATK buffs [Removed on interrupt] [Range: Self]

Vajradhara Wu [Level 75]

Appears alongside Vajradhara Tai


[HP: 108252] [PATK: 8887] [MATK: 2221] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: -100% Earth, 80% Wind
Immunities: Darkness, Stun, PATK Down, PDEF Down, MATK Down, MDEF Down

Description:
Uses many physical attacks. Unleashes a powerful linked attack with Vajradhara Tai, but afterward becomes incapacitated for a certain amount of time and inflicts DEF Down on self.

Abilities:

Phys. Non-elem. Damage:

  1. Bash
    • Description: 120% Phys. Non-elem. Damage [Range: Single Enemy]
  2. Horizontal Slash
    • Description: 100% Phys. Non-elem. Damage [Range: All Enemies]
  3. Cross Strike (multiple variations)
    • Description: 250% to 400% Phys. Non-elem. Damage [Range: All Enemies]
  4. Cleave (multiple variations)
    • Description: 400% to 600% Phys. Non-elem. Damage [Range: All Enemies]
    • Effects: Remove Permanent Buffs [Range: Self]

Mag. Non-elem. Debuffs and Phase Initiators:

  1. Bestial Roar (variations)
    • Description: 70s PDEF Down (Mid to Extreme/High to Extreme/Extra High to Extreme) [Range: All Enemies]
  2. Vajradhara Wu is knocked off-balance!
    • Description: 10s PDEF Down (Extreme) Ignores Resists [Range: Self]
  3. Heaven and Earth
    • Description: Begins a 10s Phase leading to Cross Strike
  4. Synchrony (multiple variations)
    • Description: Begins a 32s Phase leading to Cross Strike
      • Different versions start the phase and vary in effects
  5. Earthbound
    • Description: Begins a 10s Phase leading to Cleave
  6. Voice of the Land, Cry of the Land, Roar of the Land
    • Description: Begins a 30s Phase leading to Cleave
    • Effects: Grants increasing levels of PATK buffs [Removed on interrupt] [Range: Self]

Red Dragon [Level 75]


[HP: 206685] [PATK: 6665] [MATK: 8887] [PDEF: 150] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: 80% Fire, -200% Ice
Immunities: Silence, Darkness, Stun, Fog, PDEF Down

Description:
Uses many fire-element magic attacks including Red Dragon Screech. Inflicts fog with Fog Breath.

Abilities:

Physical and Magical Attacks:

Chomp

Description: 250% Phys. Non-elem. Damage [Range: Single Enemy]
Red Dragon Breath

Description: 200% Mag. Fire Damage [Range: Single Enemy]
Fog Breath

Description: 200% Mag. Non-elem. Damage [Range: Single Enemy]
Effects: 30s Fog (+30s) [Range: Single Enemy]
Red Dragon Screech (multiple variations)

Description: 700% to 900% Mag. Fire Damage [Range: Single Enemy]
Effects: Remove Permanent Buffs [Range: Self]
Debuff Abilities:

Roar (multiple variations)
Description: 120s PATK Down (Mid to Extreme/High to Extreme/Extra High to Extreme/Extreme) [Range: All Enemies]
Phase Initiators with Permanent Buffs:

Inhale Heat

Description: Begins a 10s Phase leading to Red Dragon Screech
On the Hunt (multiple variations)

Description: Begins a 45s Phase leading to Red Dragon Screech
Effects: Provides a permanent Fire Damage buff of 5% to 40% [Removed on interrupt] [Range: Self]

Ifrit [Level 85]
[HP: 499570] [PATK: 8605] [MATK: 8605] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: 100% Fire, -100% Ice
Immunities: Silence, Darkness, Stun, Fatigue, Fog, PATK Down, MATK Down

Description:
Fire potency changes based on Force Gauge: Ignition. The gauge can only be depleted with ice-element abilities. Destroying more sigils during Incinerate lowers the potency of Hellfire.

Final Boss

Ifrit [Level 85]

Appears with two Bombs


[HP: 499570] [PATK: 8605] [MATK: 8605] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: 100% Fire, -100% Ice
Immunities: Silence, Darkness, Stun, Fatigue, Fog, PATK Down, MATK Down

Description:
Fire potency changes based on Force Gauge: Ignition. The gauge can only be depleted with ice-element abilities. Destroying more sigils during Incinerate lowers the potency of Hellfire.

Abilities:

Physical Fire Attacks:

  1. Fiery Punch
    • 100% Phys. Fire Damage [Range: Single Enemy]
    • Change Force Gauge: +150 [Range: Self]
  2. Flame Knuckles
    • 125% Phys. Fire Damage [Range: Single Enemy]
    • Change Force Gauge: +200 [Range: Self]
  3. Flame Hammer
    • 150% Phys. Fire Damage [Range: Single Enemy]
    • Change Force Gauge: +250 [Range: Self]
  4. Crimson Dive
    • 250% Phys. Fire Damage [Range: All Enemies]
    • End Force Gauge [Range: Self]
  5. Charge
    • 450% Phys. Fire Damage [Range: Single Enemy]
    • End Force Gauge [Range: Self]

Magical Fire Attacks:

  1. Fira
    • 200% Mag. Fire Damage [Range: Single Enemy]
  2. Firaga
    • 300% Mag. Fire Damage [Range: Single Enemy]
  3. Firaga A
    • 300% Mag. Fire Damage [Range: All Enemies]
  4. Hellfire (multiple variations)
    • Various percentages (250% to 800%) of Mag. Fire Damage [Range: All Enemies]
    • End Force Gauge [Range: Self]
  5. Fire
    • 150% Mag. Fire Damage [Range: Single Enemy]
  6. Flame Impact
    • 50% Mag. Fire Damage [Range: All Enemies]
    • Change Force Gauge: +500 [Range: Self]
  7. Heatwave
    • 40% Mag. Fire Damage [Range: All Enemies]
    • Change Force Gauge: +350 [Range: Self]

Force Gauge Manipulation:

  1. Harness Magic
    • Begin Force Gauge: Ignition [Range: Self]

Phase Initiators and Buffs:

  1. Rising Heat
    • Begin 45s Phase -> Hellfire
    • Begin Force Gauge: Ignition [Range: Self]
  2. Crimson Charge
    • Begin 35s Phase -> Crimson Dive
    • Begin Force Gauge: Ignition [Range: Self]
  3. Gather Strength
    • Begin 15s Phase -> Charge
  4. Incinerate (multiple variations)
    • Begin 60s Phase with different Force Gauge levels

This is all the information we currently have about the Mt. Nibel Very Hard Dungeon Ranking Event. We will post a comprehensive guide upon completing the event. Meanwhile, make sure to follow the site for more updates on Final Fantasy Ever Crisis news and content.

Dirk
Dirk

Dirk is a devoted stay-at-home dad. His days are filled with the joyful chaos of raising two amazing sons. When he's not in full dad mode, you often find him diving into the world of video games, where he can escape into fantastic adventures and challenges.

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